![]() ![]() Grab the End Angle slider and drag it to the right until the value reads about 330. You’ll notice that as you increase the angle, the circle forms a C shape-this slider tells the circle to begin its circumference (shape) at a different angle, resulting in a partial shape!ĥ You’ll now perform the same action for the End Angle. Click and drag the Start Angle slider until its value reads somewhere between 40 and 45. Use the Inner Radius slider to punch a center into an oval primitive.Ĥ Locate the Start Angle and End Angle sliders in the Property Inspector. You can also enter a precise value in the text field to the right of the slider. Set the Inner Radius to suit your artwork (the figure and sample file use a value of around 49). ![]() Click and drag the Inner Radius slider toward the right, and you’ll see that it forms a knockout in the center of the circle. Use the W and H values on the Property Inspector to set the new circle’s size to 45 by 45.ģ In the Property Inspector, locate the three sliders at the bottom marked Start Angle, End Angle, and Inner Radius. Switch to your Selection tool ( ), and position the circle above the spot where the eye should appear on your fish (a hole should appear there from the last exercise). While holding your Shift key (to constrain width and height), click and drag to draw a small circle on the Stage. From the Tools panel, choose black (#000000) for your fill color, and set the stroke to None ( ).Ģ Choose View > Snapping, and select Snap to Objects to temporarily disable object snapping. ![]() This tool can be found underneath the Oval tool. Your new fish needs an eye, and the best tool for the job is the Oval Primitive tool, which allows you to create complex variations on ovals and circles.ġ Select the Oval Primitive tool ( ) from the Tools panel. From rounded or scalloped rectangles, to double-radius ovals, these smart shapes are especially powerful, because you can continue to modify them long after they’ve been created. The Rectangle and Oval Primitive tools provide you with an easy and time-saving way to create common variations on these basic shapes. For more Adobe Flash training options, visit AGI’s Flash Training Classes.Īdobe Flash Tutorial: Using the Primitive tools (Smart Shapes) in Flash It is the first lesson in the Adobe Flash Digital Classroom book. ![]() This tutorial provides you with a foundation for working with the Adobe Flash primitive tools.
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